Wednesday, July 29, 2009

"Shake Your Betty"

Well, that's classy...

This trifle quickly became my most viewed clip on YouTube. I frequently got notices about new comments during it's run, the most popular one being "WTF?". I wasn't surprised.

It was just making the most out of unused scraps. My clip "Flintstones Forgery " has a moment where Wilma leaves the room by flipping her butt at Fred, and the first take on it seemed too much, so I changed it to a subdued version for that, but had this Wilma body left as a series of symbols in the project file. It was easy enough to flip the image, change the dress color to blue and swap in Betty's head, a few more frames and they were doing the bump.

I took that cycle, as well as ones of each alone, and just repeated them over different backgrounds for a minute or two. It didn't take long enough for me to stop myself and ask "what's the point of this?", so I then had this clip that amounted to nothing more than Betty & Wilma shaking their asses and doing the bump. I named it "Shake Your Betty", added the disco-era song you'd expect with a title like that and threw it up to see if I attracted a different audience than my other clips by being able to add "booty" to the tags.

It zipped past the others in views, easily 10 times whatever they were getting just being tagged "Cartoon", "Animation", and "Flash". More folks are searchin' for those booty clips out there! It held on for a while until early this year I received an email telling me there were music rights issues with using the song.

And that was enough of a sign that it was time to retire it. My claim to fame and bane of shame was deleted by user. It ain't going in any portfolio, either. I'm not looking to be known as the "Wilma's ass guy" any more than I am to be sued by a music publisher. I guess it would be hard to know if someone copied it and posted their own version of it somewhere, since that's what happened with Flintstones Forgery. I stumbled across someone's reedited version of it, and they never let me know they did it, so who knows? They're welcome to take credit for it. Let's just say every now and then Alan Smithee does a cartoon, too.

Tuesday, July 28, 2009

Escape From Obscurity?

Hello out there in cartoon-land! I've been frequenting the interconnected network of cartoon blogs branching out from "John K Stuff", and finding plenty of great artists out there with very similar influences. It's always seemed like there's a fine line between self-promotion and pest, and I've always been uncertain which side I'll fall on if I try to get the attention of people who seem to be doing the same things I am. Every one of them was a stranger to each other at one point, but by the time I know who they are I'll imagine it's practically an exclusive club that's not really looking for the intrusion of an"outsider". Not a useful thing to expect rejection, but if you're an artist, I'm guessing you're familiar with the term.


Well, I couldn't feel much more like an outsider in my day to day life, surrounded by people at work that share no interests other than earning paychecks. Half the time I'm surrounded by people all speaking a different language, which really makes you feel like you belong. Going through these blogs helps assure me that more people like me are out there, They just have no idea that I'm here.

I've tried the whole assuming I'll be looked at like a wanna-be pest for a while, so I thought I might give actually trying to become known a shot. I've been adding my 2 cents on John K's posts for a while, annoyingly peppering my comments with mentions of myself and what I'm doing. I've resisted doing the "Hey, check out my blog!" thing because I find it a little obnoxious to ignore the topic of a post and just comment with a cry for attention. I'll also start commenting on other people's posts to help gain a little familiarity within the "community", but then only when I actually have something to add.



Next I'll start popping up as a follower of the blogs that catch my attention, and I'll start to fill out a links list for my blog, so in the event that someone's on it they can jump to some of the other fun filled blogs from mine. The internet is certainly a blessing in allowing people to make their work easily available to be seen by whoever they'd like, but you still have to figure out how to intice them to go there first. I think it's often more likely someone will take a liking to your work if you're not actively trying to ram it down their throats. There's a tendency to resist something somebody has to campaign for your attention over, as if it must be worthless if they have to try so hard.

I'm not a natuarl born networker, so if you're an artist who's blog I liked and I send you something, fear not. I'm not likely to become a pest and keep sending things, I'm just fishing for gaining familiarity. So far I've probably creeped out Kali Fontecchio by sending her my take on her character. I hope she didn't think I was just looking to pass messages through her to John K, or that I had any other motives. I'm just attempting to become known by some folks. It may just result in not being taken seriously by those more professionally positioned, like it's cute that I'm playing "the home version of the game" and I was just looking for a pat on the head from a "Pro", or it may finally get me connected a little more meaningfully with some people for a change. They often say it's not what you know, it's who you know. Well, I don't know anybody, so what sort of chance does that give me? Anyway, it's really neither of those options, it's who knows you.


Putting your stuff online is a bit like a giant "Where's Waldo?" page, and even then, the difference is that people at least know what Waldo looks like. I think it gives me a slight advantage over waiting to see if other cartoonists and cartoon fans will show up at my apartment to see if anyone in there is drawing something they might like. 'Cause I've tried it. It turns out they don't so much do that.

Friday, July 10, 2009

The Opie & Anthony Animation Festival

Last April, I got a new Honda with XM radio, I was trying out some of the Opie & Anthony show, and heard they were having an Animation Festival in early June. The idea was to take audio from the show and animate visuals to go along with it. I'd seen some similar things posted online, some of them not that impressive from an animation standpoint, so I started to consider it. I found a 2 minute bit that gave me a few ideas, and started to work on it. by the time I got going, I only had a couple weeks to pull the whole thing together (nights & weekends only, of course), so I had to skimp on things like backgrounds, using mostly color gradients as a cheat. It wasn't brilliant, had several flaws, but it seemed fine for it's purpose. I sent it in, and got back an email saying it made the cut and would show at the festival.

I believe they chose about twenty, but I don't recall if they said out of how many total entries. The festival was held in NYC, which I'm close enough to drive to, but it's a haul. I also had to work that day, and since I long ago learned not to get all excited about contests, I opted not to try to get there.

I kind of wish I had, because it would've probably been the only way I'd have heard any reaction to it. I figured they'd discuss the festival on their show the next day, and although they certainly did, they deftly avoided ever mentioning my entry. They spent a good long while fighting with another finalist over some complaint he had, and plenty of time of several of the others, but not a word about mine. Oh well, the winner of the whole thing was a crowd pleaser I'm sure, but was little more than a "motion comic". Mainly stills with a few animated touches. I would have chosen a different entry, but not mine, as the winner in the end. A year later, did anything big happen for any of the other contestants? I haven't looked into it, but I know I'm still here, same as ever. I didn't have much expectations for it, after all.

I never posted it anywhere myself, although I spent a little time revising it with the idea of posting a "special edition" with added in-jokes and updated looks for the the guys (they both changed their hairstyles for the show, making my designs out of date), I didn't finish it because I started to question the purpose of it. Someone else posted it the next day, so I'll link that version here. It's also available on iTunes as part of a compilation of festival entries. The funny thing being that several of the clips, including the big winner, couldn't be included because the creators used copyrighted music in them. Way to limit yourselves, guys!

Here's the clip:

Wednesday, July 1, 2009

Trick Sandwich




I might as well put up a few of these pages. These are a collection of random panels, mostly done in the mid-eighties (and colored in the early 2000s). I put together a B&W mini comic a few years back of these that I hauled out to a couple comic cons (not the San Diego one, though). I called the collection "Trick Sandwich". There's over a dozen of them, so I'll post one every now and then. Let's start with this one, can't we?:
ts001
click to view

Saturday, June 20, 2009

More Bits of Progress


Here's a good example of how the animation is being upgraded in spots. This shot was almost static before. Naybob's entire head and body is a fixed symbol. For emphasis I used a squash and stretch on it at one point, but it's such a obvious Flash trick that it had to go. Here's the original setup:

The forced perspective didn't really work, she doesn't even appear to be looking at him. It's all cheats. And it's all gone. He now goes through 3 different key head positions as he speaks, and for extra emphasis on the word "your", I employed a little homage to Robert McKimson with an extreme, up-in-her-face pose. Not quite in his style, but that was the inspiration. He starts out like this:

Then he springs into the air and gets up close for the key word:


Of course, there's a smear along the way:
It may be overkill, but now every frame here is a decent still, all looking sharper than the main key frames did in the original. If I can get the whole thing close to this level, I may just succeed at ironing out the telltale "Flashness" of it. It's a lot of work for a dopey little story about cheese crackers, and nobody needs to do it, but I'm on it anyway...

I need to stress this is a mockup composition, and the background is not the one that will be used. It's merely to test the characters against it before I start creating the new ones. This is from "Altruists" from the Lost Episodes R&S disc (flipped backwards). It's the type of backgrounds I want to do for these scenes, so I wanted to try out something close. The perspective isn't quite a match for what it's supposed to be anyway, but it lets me get an idea how they'll look with painted BGs. I'll be switching gears here and there to start painting those. Haven't painted in a while, so that should be fun.

JC



Thursday, June 18, 2009

You should do that for a living, but don't quit your day job.

At every job I've ever had, sooner or later, someone will see a sample of my artwork (usually not even a good one) and say "You should do that for a living! You'd be famous! I always appreciate their enthusiasm, but I've grown very tired of having to react to that statement. They always look confused if I start to tell them the various harsh realities of the art and cartoon worlds. I don't even bother getting into the fact that the kind of things I want to do in those fields aren't even going concerns in the marketplace, just all the various hurdles and roadblocks facing anyone motivated to create art, music or film/video. Another thing they don't consider is that in that one workplace, I may have a standout ability, but outside, even limited to the more local population, I'm just another one of thousands. And perhaps not even one of the best positioned to get noticed.


Everyone has their own mix of talents and traits. Many have an artistic gift along with a ability to market themselves. Many can promote themselves vigorously but really have nothing special to offer. Many have the creative abilities but have almost no ability to find or exploit entry points into the business of their choice. To my dismay, I'm in group 3 here.


It's not like I've done nothing. I've lost my share of contests. I've sent out packets to people I thought might see something in my work though may have just as well sent them to Jupiter. I've even sat at tables at comics conventions, signing autograph books for people who had no idea who I was and didn't even buy one of my mini comics. There's one major thing I never did do, though. I never went to any school for it.


I always felt, and still do, that art is not something that should require schooling in the formal sense. Sure, there's tons of beneficial information to be gained by doing so, but you shouldn't be punished for not going through the mill if you do alright teaching yourself technique. And yes, the right art schools can provide you with connections in the people you meet and mingle with while there. I may well have enjoyed the experience if I could have afforded it, but that just didn't work out. The problem is this particular roadblock seems to come up all the time. Every time a new visionary creator/artist shows up on the scene, there's those school credentials again proving that without it, the chances are even smaller. I'm usually left with the feeling that without that certificate that says someone other than me showed me how to be creative, I might as well take all my home-grown, self-taught art and pound it down a rathole for all the biz cares.

As I've gotten older I've lost some of the feeling that I have to make it in my chosen field. It's such a tiny niche, and the competition is staggering. I'm constantly finding examples of published, produced and marketed art that is poor at best. Hundreds of things I know I could have done better. How do they get the work while I'm unknown and working in a mail center? There's no perfect, fair formula for who gets real work in the field. I know a lot of them made it by working harder at getting noticed than I have, keeping at it even with a growing pile of rejection letters.

If I had known way back when that I'd get to this age without making any progress, I'd have given more of a try to get into the field regardless of what was being produced at the time. If I had tried back then I may have met up with a young John K and ended up as an original "Spumco Big Shot". Or maybe I could have had a major impact on a lesser studio like Filmation or Ruby-Spears and helped them make something decent. Oh well, too late for that, but it's not too late for something to happen. Just a longer learning, study and practice period before trying to do something with it.

Right now, I'm steadily working on turning my first effort at a more or less full cartoon from what you could call a "color animatic" into a fleshed out cartoon so I have something to show. In the meantime I'll have to keep the day job, though.

JC










Tuesday, June 16, 2009

A Whole Range Of Change




The irony of going back and improving the art and animation in a cartoon that's ultimately about the pitfalls of "New and Improved" products certainly isn't lost on me. The difference in this case is it should actually make the product better.

The changes being made include improving the designs, adding more animation frames, rerecording some voices, and doing new backgrounds. In retrospect, I should have waited until I had learned more of Flash before starting it. I began this within a week or so of trying Flash, and attempted to make it out of scanned
in bitmaps traced into vector art in Flash. If you ever tried this in Flash MX you'd know the results are a real shaky, chunky line:

All of this crap is getting "ironed out" or thrown out. I may let one or two inbetweens go by with a few kinks, but for the most part, it's all getting fixed.

A big reason I let so much sub-standard quality go is I didn't have a Wacom tablet at the time. I don't have a lot of difficulty as far as drawing on a different surface than the screen (what, me afford a Cintiq?), but I can't get it goin' on with a mouse. I tried, but it's like a big electronic etch-a-sketch to me. The tablet made all the
difference, but by then all the hunka-chunka lines had been drawn.

Another problem was thinking I need to watch the file size. I nixed a lot of animation I would have done if I weren't trying to skate by on as few keyframes as possible. I had to break the thing into 5 parts just to chug it through my little underpowered iMac at the time as it is. Now that I'm not targeting a webtoon venue for it and the final product is an HD video file I don't have to worry about those limits.

Am I planning to turn it into flailing full animation?
No, I'm still a one man band, after all. My goal is to employ as much of the Kricfalusi model as I can, because I agree with his methods and enjoy his results. My own instincts are so close I can't help looking like I'm cribbing. Particularly the "Pyschodrama" kind of acting and a design sense influenced by the same masters. I've also read so many of his posts that a lot of his lessons couldn't help but penetrate.

Here's a couple examples of how some of the designs are being redone. Some only need to be cleaned up, but many are being outright replaced. Not surprisingly most of those are the drawings done by mouse that weren't part of the original comic, and I didn't design on paper first. In this reaction shot, when Naybob becomes aware a crowd is watching him, he goes from fondly gazing at the display of boxes to spotting the crowd. The original art isn't very lively, the oddly snub-nosed head never changes, only the eyes and mouth change. Screw it. It's gone. There's more inbetween them now, but here are the equivalent frames to the old ones side by side:



In this shot, he goes through 3 key expressions. The original ones all stunk, and the 2 measly inbetweens were worse. I'm not sure what the bullseye pupils thing was about, but it didn't work. And I never liked the compromise of the solid color sloppy shelves behind him. Here are the 3 keys:
There's another look behind the "under construction" walls. I've got a ways to go at my current schedule, so there will probably be more updates here as I go.

I should probably stop yakking to my keyboard about it for now and get back to working on it though, so bye for now.